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For cavernous interiors such as this museum-like hall in Totenkopf’s lair, Adkins had to not only imagine the lighting that should fall on the actors, but also work with CG lighting artists to design the look of the scene. “You don’t exactly know where the light source is coming from because this interior is supposedly all underground,” he says. “After the shoot, I spent about six weeks helping the compositors and CG team understand what I wanted. Fortunately, there were a handful of CG lighters on the project from the early tests through post.” (image 1 of 2)
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