The Hulk began shooting in March 2002 at Universal
Studios. After several weeks, the production moved north to the San
Francisco Bay Area, filming at sites in and around Berkeley - including
the Lawrence Berkeley nuclear laboratories, the decommissioned naval
base at Treasure Island and the precariously steep streets of San
Francisco. The filmmakers then shot extensive night exteriors in
the sequoia forests of Porterville and spent several weeks in the
southern deserts of Utah and California before returning to the studio.
From the outset, Lee and Elmes strove
to create a unique visual language for the film. Sometimes both sides
of a conversation are onscreen simultaneously, or the end of one
scene overlaps with the next - which mimics the structure of a comic-book
page. "We designed the photography with that idea in mind, creating
the shots to play off each other," Elmes says. "That
technique has been further realized by Ang and
his editor, and it's a new direction that's an effective storytelling
approach for this movie. It's a way to overlap scenes, to create
coverage of a scene where, traditionally, you would cut back and
forth. Right from the start, we talked about how to tell more story
given the number of minutes we had, so the film would be dense in
that regard."
These multiple-image com-positions were created by Lee and editor Tim Squyres and then finished
at Industrial Light & Magic, under the supervision of Dennis Muren, ASC. "It's very difficult to control the color
timing on these shots, because it's a complex multi-screen effect
that you have to do before you actually time the main body of the
scene," Elmes points out. "As a result, it may be a bit off
by the time these shots are all put together. We started with an
idea of what the scenes should look like before ILM began compositing
the elements - which called for a lot of wedge tests and selecting
color and density values early on - and made final adjustments in
the answer-printing. Some will inevitably have to be redone after
we get into timing the main scenes, but we're keeping our fingers
crossed."
In addition to the emotional tenor Elmes was
trying to plan and control, however, the mercurial nature of the
Hulk - both as a character and as a CG effect - was a major variable.
As the cinematographer explains, "We had many discussions before
shooting, such as, 'If the Hulk were standing
in this set, wouldn't his head and shoulders be pressed against the
ceiling? How do we make allowance for that in the composition? We
know how tall he's supposed to be, so should we make the ceiling
a couple of inches taller so he can stand up, or should he be crouched?'
Making allowances for his size in a practical sense was difficult,
as we also had to make it comfortable for our performers to interact
with a character that wasn't there. Our goal was to treat the Hulk
as another actor in the scene, to make the character's interaction
seamless with regard to the camera movement and the lighting."
Adding to this dilemma was the fact that the Hulk changes in size
and color throughout the film as he reflects Banner's disposition
and internal chemistry. "Each scene was a consideration in terms
of his size," Elmes says. "We
had to take it shot by shot, and Ang spent
a lot of time with the animators to be sure that the Hulk's performance
was in sync with what we'd set up in the photographed scene."
The lighting of the CG Hulk was another critical issue, one that
placed Elmes in close collaboration with Muren. "Dennis really involved me in the process, which
was great," Elmes says. "It all
starts with the ILM team recording the lighting of the plate photography
on set. For instance, we had a night scene set in a darkened lab,
and the Hulk was supposed to blast in from a hallway and break down
a wall, allowing light to spill into the room. We then watch him
walk across the room, panning with him until he exits the shot. Well,
we set the lighting for that scene by walking a maquette of the Hulk through the space and then photographing
it for reference, creating a record for ILM to show how he interacted
with the light. I also supplied them with gel colors and samples
of different textures of light. For instance, I used an eggcrate grid
in the ceiling for a number of the lab scenes, and Dennis was very
interested in that because it projected a pattern on everything below.
We photographed that pattern so the effects team could then apply
it to the Hulk in those scenes, making the lighting more interactive
on him. ILM sent me updates of their work on an Internet conduit
so we could discuss it. Most of the time they were spot-on."
In July 2002, some six months into production, AC visited Elmes on Stage 12 at Universal. The filmmakers were working
within the claustrophobic confines of a Hulk-resistant containment
chamber designed to imprison Banner (played by Eric Bana)
and allow scientists, including Dr. Betty Ross (Jennifer Connelly),
to study his unique physiology. The Spartan, low-ceilinged space,
surfaced with faux concrete and titanium, offered Elmes a
lighting dilemma. His Libra Head-mounted Arri 535
camera simulated the prone Banner's POV, silently twisting and spinning
in low-angle mode (with operator Dan Gold and assistant Trevor Loomis
at the controls) as the character awakens from a post-Hulk stupor
and slowly focuses on Ross' hopeful face.
While this set was barely big enough for the cast and crew to work
in, it was actually the smallest of a series of continuous spaces
created by production designer Heinrichs,
opening out into a cavernous industrial laboratory that took up most
of Stage 12. In essence, this was a perfect example of Elmes'
other key conundrum on The Hulk: balancing intimate drama with monstrous setpieces. "I've
never shot a big studio film like this before," he noted between
takes. "It's disconcerting at times, trying to figure out how
the studio works and how to do your work within it."
In tackling these huge spaces, Elmes was
aided by chief lighting technician Jim Tynes,
who has worked closely with cinematographer Michael Ballhaus,
ASC on such complex productions as Gangs of New York, Air
Force One and Bram Stoker's Dracula, and key grip Gary Dagg,
whose credits include Hart's War, The Anniversary Party and Starship
Troopers. "Having them on the show allowed me to concentrate
on the photography instead of trying to get up to speed on how to
work at a complex studio," says Elmes.
"The producers wanted Fred to have all the support possible," says Tynes, "so
the camera, grip and electrical departments were all made up of people
who had done $100-million movies. The hourly cost of dealing with
really big sets and the machinery of a large movie is expensive,
so the decision-making process is a burden, whether you've done it
before or not. Having this kind of crew in place offered Fred a level
of comfort."
After Elmes and Tynes designed their approach to the massive military set
on Stage 12, the work fell to a team led by rigging gaffer Frank Dorowsky (Men in Black, Spider-Man 2). "All
Frank does are big rigs," Tynes notes
with respect. "With big sets like this, we often just say, 'Okay,
space lights on 8-foot centers should do it.' But Frank walked into
this set and found that because of its strange nooks and crannies
and the spacing of things, the standard formula didn't work. I was
off shooting elsewhere, but he had the experience to solve problems
on his own, which helped us stay on schedule. He was a lifesaver."
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