Cinematic horror is rife with tales of the infamous Count Dracula,
but few of them dwell on the bloody terror of his "better
halves," or vampire brides. But in Van Helsing, the
vampire brides abound, and the bloodthirsty creatures were among
the most complicated visual-effects challenges the film presented
to artists at Industrial Light & Magic (ILM).
"The brides are portrayed by actresses, but at certain
points they sprout wings and fly, and [director] Stephen Sommers
didn't want them to be entirely computer-generated," says
ILM's Scott Squires, who co-supervised Van Helsing's visual effects
along with Ben Snow. "He wanted to make sure the actresses'
faces came through."
As a result, the ILM team developed a hybrid of live-action
photography and motion-capture elements. "After Ben and
I discussed some ideas with [animation supervisor] Daniel Jeannette,
we decided to photograph the actresses' heads against bluescreen
and digitally create the rest of their bodies, which were fairly
human except for the wings," says Squires. "When cinematographer
Allen Daviau [ASC] settled on the new Kodak [Vision2 500T] 5218
film stock, we shot a test in the fall of 2002 against bluescreen
and determined that it would work for effects shots. On location,
Ben and I guided the crew on the photography of the blank plates
into which we would later add flying or transforming brides."
The location, a Transylvanian village, was actually a huge exterior
set built outside Prague in the Czech Republic. Sommers wanted
the vampire brides to swoop out of the sky like harpies, attacking
the hapless natives. In addition to shooting wide shots and close-ups
of actors and complex stunts with four cameras to maximize editing
options, the filmmakers also employed a sizable Cablecam rig
to capture the brides' points of view and the background plates
to which the creatures would later be added. "It was the
largest Cablecam setup ever done," says Squires. "They
ran two trusses between two sets of huge cranes at each end of
the village and then suspended the camera between them on a moving
pod. There were days when they shot four effects shots at the
same time, and things would get a little crazy when we ran back
and forth to make sure we had the correct match-move data."
Once the village-attack footage had been edited, Squires' team
plotted the match-move data and added rough animation of the
brides into the plates for Sommers' approval. But replicating
the camera moves and working out the creatures' flight patterns
was the easy part. The greater challenge was essentially reverse-engineering
every shot to determine the best way to film the actresses' heads
while motion-capturing the movement of their bodies to drive
the CG animation. Trying to mo-cap and photograph the actresses
at the same time, Squires recalls wryly, "was an interesting
twist."
First off, the demands of motion-picture photography and motion
capture are almost completely at odds. The conflict stems from
the need to light for bluescreen without voiding the mo-cap data. "The
big problem is that you normally mo-cap in a darker environment
using optical sensors that reflect light into special video cameras,
but that won't work if you're in a fully lit bluescreen environment," explains
Squires. "So by working with Daniel, our mo-cap department
came up with the solution: they custom-built infrared emitters
into specially made bluescreen outfits. You wouldn't see those
little LEDs glow on the set, but to our mo-cap cameras they were
much brighter than anything else in the scene. We did a number
of experiments with 5218 to make sure we could keep the light
levels that Allen wanted to achieve."
Squires set up each shot based on the timing and composition
of the rough animation that Sommers had approved. Though a few
setups required two actresses, the ILM team would typically shoot
one bride at a time, with the actress either standing on a platform
or suspended on a wire rig against bluescreen. "We would
have somebody in a doghouse up above rotating her yaw axis, and/or
somebody dressed in a blue outfit holding onto her legs, helping
to move her up and down," recalls Squires. "Stephen
was able to direct the actresses as if it was a live-action shot,
and afterwards we could do a real-time composite so he could
check their actions in context."
The easy part was lighting for the single motion-picture camera,
which was always mounted on a crane or dolly. "Allen Daviau
lit the bluescreen evenly with floor-mounted lights and then
was able to light the brides so they would fit into the plates," says
Squires. "In most cases, the background images were shot
on overcast days - or sunny days made to look overcast via postproduction
effects." Because the goal was to marry the actress's head
to her digital body, framing was critical to creating a seamless
blend between actress and mo-cap animation. "We set up the
film camera so it would allow for the actress's entire rotational
axis," says Squires.
Making sure that the mo-cap data flow was not obstructed by
lighting instruments, flags or silks was a bit tougher. "Normally
you don't want to block any of the mo-cap video cameras that
feed all that data into our mo-cap computer," notes Squires. "But
because we were lighting a true shot, some of our mo-cap cameras
would be blocked by lights or gear. We therefore set up multiple
mo-cap cameras in a ring down below and another set of cameras
at the height the actress would fly. Instead of using six cameras,
we went with eight or nine so that if certain actions were blocked
on one axis, we could capture them from another axis."
Although the brides' arms and legs were animated using the mo-cap
data, their wings were entirely hand-animated. Thanks to some
careful planning, the hybrid brides worked, adding another tool
to the array that ILM uses to create believable humanoid creatures. "As
soon as we saw the first couple of hybrid shots, we said, 'Wow,
this was really worth it,'" Squires concludes. "It
was a lot of work, but it adds so much life and so many nuances
to the characters."