The cinematographer's lens choices tend toward the
wider end of the spectrum, in the 21mm to 27mm range. His favorite
is the 24mm. "That lens gives you the ability to go from a master
to a close-up in a single camera move. It gives you the dynamics
of a camera move, yet you can still move that lens in very close
to somebody with an acceptable amount of distortion. The 21mm tends
to distort a little too much for my taste. I always try to move the
camera in such a way that it progresses the story and shows the audience
what it needs to see in each scene. The 24mm lens also gives a very
realistic reproduction of people in space, their relationship to
the environment and to each other. I like to play the camera closer
to the action because I believe that keeps the audience more connected
to what's happening onscreen."
He adds that one tricky aspect of shooting with a wider lens is
that the lens must be razor-sharp in its focus reproduction. "It's
critical that these lenses are tack-sharp, because when everything
is pretty much at the same focal plane, if the lens is just a little
bit off, nothing in the frame will be sharp. You don't have the dramatic
focal fall-off that a 75mm lens has; with a wider lens, that focal
plane is much subtler, and the lens has to be razor-sharp to bring
contrast and snap to the frame."
Burgess says that he and his crew are "constantly checking
these lenses every day in dailies. We're always moving equipment
from one place to another - the circus is rarely in the same place
twice - so we always have to make sure the lenses are performing
correctly. We send them back to get worked on all the time. You really
have to stay on top of it, which is one of the reasons why I push
for seeing projected film dailies every day." To review T3 dailies,
the production built a special trailer that housed a 35mm projector
and screen. Because the anamorphic squeeze would be done during the
DI, the dailies were screened through a standard spherical lens with
a custom mask in the gate to project only the intended 2.40:1 image
area.
The production used the former Boeing aircraft hangars at the Downey
site as soundstages and constructed a monolithic, 1960s-era bomb
shelter. The entrance to the shelter is a long tunnel that has been
out of use for decades. In one sequence, after Connor and his companion,
Kate (Claire Danes), have made their way through the tunnel to the
blast door, a helicopter crashes through the tunnel and explodes
in a fiery ball. To create the firelight, Burgess and his gaffer,
Steve McGee, turned to their custom-built "BodaLights" (named
for the man who machined them), which they had first used on Cast
Away. "The special-effects guys can only put so much practical
fire in a set, so we had to augment that a bit with our little BodaLights," says
McGee. "We had so much firelight in Cast Away that we
had to come up with a source that could create a fire-flicker pattern,
repeat it for continuity and give us enough punch to work with."
The instruments, like small DecaSource fixtures, are made with MR-11
and MR-16 globes. The smallest fixture has four MR-11s and the largest
has 16 MR-16s. The lamps are wired in independent circuits that can
be run back to a dimmer board and are set to flicker through a programmed
repeatable chase sequence. "With these sources, you can pick
a flicker pattern and stick with it for the whole scene," says
Burgess. "We chose MR fixtures because they're small and have
a very quick response time; we can get a controlled flicker effect
and have much more effective brightness and darkness combinations.
The fixtures are small enough that we can put them anywhere."
Lighting the tunnel, which was several hundred yards long, was more
of a challenge for Burgess and his crew. As Connor and Kate enter,
there is no electrical power, and they must reach the end of the
tunnel before they can initiate a sequence to turn the lights on.
Burgess and McGee had the construction department cut rectangular
holes at even intervals along the roof of the structure to let "daylight" in.
McGee mounted a pair of 10K Fresnels over each hole, with each light
facing in opposite directions. "Once we hooked all the lights
into our dimmer board, we were able to backlight the scene no matter
which direction we were facing," the gaffer explains. "We
put almost everything on a dimmer board nowadays because it makes
things so much simpler. We end up hanging more fixtures in the air
during the rigging, but when it's time to shoot, we just bring up
those lights on the dimmer board and we're ready." A record
of each dimmer, channel and submaster used to shoot a scene was given
to the second unit, who could call up those settings and match the
first unit's work in that set exactly.
"One significant problem with that set was that it wasn't built
on a soundstage; it was built inside a hangar, so there was no existing
grid to work from," notes Burgess. "That meant that key
grip Michael Coo and his crew had to create a whole superstructure
and grid system around the set just so we could start to light, and
Scott had to bring in every cable and all the power just so we could
start to turn the lights on. It's creating a soundstage from scratch,
and in the end, I don't think the production saves a lot of money
by using those sites. It becomes very expensive to actually get them
ready to light, and it's always a big rig."
"We run into that every time we go into a warehouse to shoot," concurs
Coo. "Production saves money on the warehouse itself, but then
they want to know why the rigging costs so much. They don't seem
to understand that instead of each hanging point being a single drop,
each point requires a man in a Condor to go up and create that drop.
Instead of grid points being 4 feet apart, they're 30 feet apart,
so you have to bring in truss for everything. And for every point,
you've got to create three points to triangulate it and give it proper
strength, so you're doing three times the work just to get a single
hanging point. Producers always want to know why [rigging a space
like that] costs so much, and it's really hard to explain."
Burgess says that working with his regular crew - McGee, Coo, camera
operator Robert Presley and first AC Zoran Veselic - continues to
provide him with a critical advantage. "When you work with the
same crew on picture after picture, everything becomes shorthand,
and you become more and more efficient as you go along. Each time
you may try new things, but you're often reinventing the wheel, and
because you've all done it together before, you can work better and
faster. In this business, you're always battling time. No matter
how much money is in the budget, you only have so much time to do
a shot. The more efficient you are as a team, the better your work
is going to be."
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