by Ron Magid
With the relentless determination of a Terminator pursuing its
prey, cinematographers have sought to retain control of their
images in the treacherous domain of visual effects. Don Burgess,
ASC is a master of the form, having photographed such effects-heavy
projects as Forrest Gump, Contact and Spider-Man.
For Terminator 3: Rise of the Machines, the cinematographer
worked closely with artists at Stan Winston Studio and Industrial
Light & Magic to ensure that their work would blend seamlessly
with his own.
As Burgess has learned in recent years, sophisticated digital
effects present unique challenges. Because these images are created
without any physical constraints, they can end up having all
the dramatic weight of a videogame if filmmakers aren't careful. "We
really have to work to keep audiences 'in' the film and believing
that it's reality-based, and it's tough because audiences have
seen everything," says Burgess. "I think people are
watching big effects movies and yawning. Why? Because they don't
believe [they're looking at] anything more than a CG character
flopping around. When you work on an effects-heavy picture, you're
always deciding how to make it believable and keep it interesting
in order to keep the audience connected to the principal characters."
These days, Burgess finds himself fielding a lot of effects
questions during those crucial preproduction meetings. "The
director, the visual-effects supervisor and I all work together
to determine how we're going to execute the storyboards on film,
but everyone else often turns to the cameraman and asks, 'What's
the best way to do this?' And given my experience with mechanical
and digital effects, on Spider-Man and T3 I was
usually the one trying to sort out how to execute it right.
"It's ultimately a financial decision: what it will cost
to do it this way vs. what it will cost to do it that way," Burgess
continues. "On Spider-Man, I was able to use a lot
of TransLites and painted backings to help save money. I try
to solve problems the way I used to, before everything became
about making a composite; I try to come up with clever ways to
execute certain ideas so that not every shot becomes a visual
effect."
Fortunately, Terminator effects have always been achieved with
a great deal of makeup and mechanical techniques, courtesy of
Stan Winston Studio. For T3, Winston's team created an
armada of robots using techniques that began with actor-driven
makeups and peaked with fully articulated robots that were controlled
via radio signals. The evolution of visual effects in the futuristic
trilogy is as fascinating as anything in the films themselves. "For The
Terminator, we did some makeup effects that were kind of
new, and in order to pretend to bring the full-sized character
to life, we created a puppet Terminator with technology I borrowed
from Jim Henson," recalls Winston. "On T2, we
advanced our animatronic technology to create a full T-800 endoskeleton
whose foot could crush a skull as the camera panned up to show
the robot scanning the battlefield. And for the first time, we
married our live-action puppetry and animatronics to ILM's CG
technology. That was a breakthrough movie, and it still holds
up. With all of the advances in robotics, animatronics and CG,
on T3 we can do for real what we just pretended to do
in the first Terminator, and what we made advances with
in T2."
One of T3's major advancements springs from Winston's
work on A.I.. For that film, he created robotic humans
whose skulls were largely missing, using a skillful blend of
makeup with greenscreen accents and ILM's digital technology.
He used the same technique to expose more of the T-800 endoskeleton
lurking beneath the Terminator's massive physique. "You'll
see the combination of Schwarzenegger and endoskeleton much more
in T3 than you did in the first two films," Winston
notes with pride.
ILM visual-effects supervisor Pablo Helman originally asked
Burgess to use Kodak SFX 200T to film those sequences. Burgess
had used the emulsion for effects shots in Spider-Man,
and after he did some comparison tests with Vision 200T 5274,
which he planned to use for most of T3, the cinematographer
convinced the ILM team that the Vision stock would work. "This
was only about a year after Spider-Man, and the CG technology
had advanced so much that we didn't need to use the special-effects
stock," notes Burgess. Adds Helman, "After consulting
with Don Burgess and ILM optical supervisor Kenneth Smith, we
determined that the 5274 had to be exposed about a half-stop
under key."
To create shots in which the Terminator is literally half man,
half machine, Burgess shot Schwarzenegger wearing greenscreen
makeup against a bluescreen background. "Half of Arnold
was in [traditional] makeup, and the other half of him was green," says
Helman. "That way, we could separate the CG makeup elements
from the background."
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