by Simon Gray
Unit photography by Pierre Vinet and Grant Maiden
The
conclusion of the Lord of the Rings trilogy, The Return
Of The King, tells of the Fellowship's final confrontation
with the forces of the Dark Lord Sauron in the climactic War
of the Ring, and of the mental and physical struggle of Frodo
(Elijah Wood) and Sam (Sean Astin) to reach the heart of Mount
Doom, into whose fires the One Ring must be thrown. Despite the
ultimate triumph of good over evil, the story has bittersweet
overtones, in that it concludes with the departure of Frodo and
the Elves from Middle-Earth. "These films are about so much
- friendship, loyalty, betrayal and destiny - that it's impossible
not to be affected by them, especially when they've been a part
of my life for so long," remarks the trilogy's director
of photography, Andrew Lesnie, ACS. "I know the experience
I've had on this production will never be repeated."
During
a break in the filming of pickups in Wellington's Stone Street Studios, director Peter Jackson
told AC that "the third part of the trilogy has always been
my favorite because now we're heading directly toward the climax.
We've had six hours of exposition, and now we get the intensely
emotional payoff. All of the characters having been pushed to
a point where life or death depends upon what they do at this
time. The third movie is really the point of doing the entire
trilogy; it's the reason why I made the first two."
For
Lesnie, The Return of the King is a "very different
story and film than the previous ones. That's what I like about
the trilogy: the films don't repeat themselves. Rather, the story
undergoes constant and consistent transformation. The Return
of the King isn't as linear as The Fellowship of the Ring [see AC Dec.
'01], which was very much about the different moralities of each
place the Hobbits traveled to. The Two Towers [AC Dec.
'02] introduced narrative complexities and provided different
photographic opportunities by virtue of opening up the landscapes
and showing new cultures, such as the Rohirrim. The Return
of the King, however, is much more about the subtext within
each of the characters, and despite its scope, it's an intensely
personal story. It's in this final film that the story really
focuses on Frodo, Sam and the unfortunate Gollum. The physical
ardor of their journey isn't as important, story-wise, as their
need to find the inner strength to fulfill their quest. As the
title suggests, the other important narrative thrust is the ability
of Aragorn [Viggo Mortensen] to acknowledge his destiny. So there's
a lot going on."
Lesnie
feels that one of his most important contributions to The
Return of the King was "to be responsive to what the
actors brought to a scene. For a film like this, as much as you
plan your shots, the staging should always be actor-driven. You
have to be receptive to what the actors offer when the scene
is blocked through. They may offer something much, much better
than what you'd imagined. I find that at the point of blocking,
I come to understand the full strength of what the scene is about.
Consequently, the technical choices become clear."
A
scene that has particular emotional resonance for Lesnie is the
coronation of Aragorn as King of Gondor. "That scene is
a great example of how there can be numerous emotional layers
of subtext, some even apparently contradictory," he explains. "The
newly crowned Aragorn approaches the Hobbits, who kneel before
him and declare, 'You bow to no one,' and Aragorn then bows to
them, as does the whole crowd. On one hand, the scene is an uplifting,
festive celebration - the war has been won and a new king crowned
- but it's also tender and poignant, perhaps even sad, because
the Hobbits and the world they live in have changed forever.
So although the scene has a vibrant look, it's the action within
that drives such moods. Return of the King delves into
emotional complexities and layers that are very hard to quantify,
so the best option was often to avoid crowding the performances
with overt lighting. The audience needs to find their own meanings
in what's happening. We didn't want to drive people so hard in
one direction that they wouldn't see any others."
Much
of the film's action takes place in the Gondorian city of Minas Tirith, with Sauron's armies
attacking the multileveled city in the mistaken belief that Pippin
is the ring-bearer. The wizard Gandalf (Ian McKellen) is keen
to exploit this situation, because with Sauron's will bent to
the destruction of Minas Tirith, Frodo and Sam are temporarily
forgotten. Lesnie describes Minas Tirith as "a clean, pristine-walled
city that's about to be corrupted by an invasion. The city is
built out of white stone, and we gave the whole of Gondor a classic,
graphic, pewter look.
"However," he
continues, "if you let images become too monochromatic,
it can create problems if there are color aberrations from different
labs. The image reacts very quickly to a point of magenta or
two points of green one way or the other, and the whole thing
begins to fall apart. To avoid that, colorist Peter Doyle and
I selectively boosted some of the earthy, warm colors and blues
in Minas Tirith. When you have nicely saturated colors, it takes
a lot to move them, so aberrations tend to be hidden."
The
spectacular nighttime sequences that show Minas Tirith under
siege are punctuated by fireballs that are catapulted over the
city walls by Sauron's army. These were achieved through lighting
as well as special effects. "To represent the fires caused
by such an attack," the cinematographer details, "we
set up several Dinos that were gelled with half and three-quarter
CTO, as well as some strips of #30 Red CalColor, and then patched
into dimmer boards so they could be programmed to pulsate. We
used the Dinos in conjunction with big flame bars, which were
either sources or compositional elements in the foreground of
particular shots. During principal photography on the set, we
catapulted real, 4-foot-wide fireballs of compacted hay that
were soaked in accelerant. It was quite dangerous. There isn't
really a flat surface anywhere in Minas Tirith, so sometimes
those balls would splinter upon impact and start spot-fires,
or they'd simply roll, often directly toward us! We didn't bother
with interactive lighting for the fireballs because the light
they threw out was strong enough."
In
keeping with his philosophy of being responsive to actors' performances,
Lesnie approached the travails of Frodo, Sam and Gollum through
the landscapes of Mordor on a scene-by-scene basis. "Tolkien's
trilogy is a prehistory of our world that we've always presented
as real," he notes. "Within that reality, even such
a violent and turbulent place as Mordor has to be believable.
Mordor is made up of several distinct places: Minas Morgul, Shelob's
Lair, Cirith Ungol, the Plains of Gorgoroth and Mount Doom. Each of these places
has its own look in that they're production-designed differently,
but in terms of lighting, they don't stray much from the basic
parameters I've established. I didn't want the lighting to detract
from the human - or Hobbit - aspect by imposing too strong a
style." Colorist Doyle agrees that "the challenges
of the Frodo and Sam story was to keep the frame looking interesting,
while at the same time not departing from the color palette [that
governs the look of] this part of Middle Earth." The main
colors used for these sequences were blue-greens for night scenes,
and light green, contrasted with the reds and oranges from the
fires of Mount Doom, for day.
As
the Hobbits enter the lands of Mordor, they fall prey to Gollum's
trap and are attacked by the giant spider Shelob. The spider's
lair is a labyrinth, with claustrophobia-inducing tunnels twisting
and turning for miles. Scattered throughout the tunnels are the
remains of Shelob's previous victims, who were either caught
in her many webs or cast aside on the floor. During pickups for
the Shelob sequence in Wellington, Lesnie points out that
the lighting of these scenes takes on the tones and texture of
classic horror movies. "I played the lighting from the floor
as much as possible. That helps to create the feeling of an ever-present
roof, enhancing the sense of claustrophobia. In situations like
this, you're lighting the walls and not the actors." Lesnie
combined hard, low-angle backlight with Kino Flos as soft key
lights. Shelob's lair is rendered in blue-green tones, which
Doyle describes as "a fantastic cyan-green. There are shots
where the camera tracks around the wall of the set, and as it
does, the colors shift a little toward the green or blue end,
depending on the direction of the move. It creates a wonderful
sense of interactivity."
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