"I'm
not a particularly technical cinematographer," Seresin states. "I
know as much as I have to, but I'm more interested in the interpretation
of the scene." His stance was just fine with the visual-effects
department. "A little knowledge can be a dangerous thing," laughs
Guyett. "Michael is a very creative director of photography.
Because he hadn't had a great deal of experience [with effects],
we were able to discuss what we were trying to achieve, as opposed
to some technical aspect of how we were going to go about it.
It's actually an easier way of working." Burke concurs: "Both
Michael and Alfonso are very visual people who are more interested
in the reality or believability of something, and less interested
in effects-type movies. So we tried to create effects that were
seamless."
That
goal involved thousands of considerations. One of the first was
film stock. Seresin had recently shot several pictures on Kodak's
EXR 500T 5298, which he calls "my favorite film stock ever." During
tests, the team ran it through the pipeline to a release print.
(At that point, Warner Bros. had not yet committed to a digital
intermediate, but at press time one was underway at a DI workstation
set up in London by Warner's Advanced
Media Services department in collaboration with colorist Peter
Doyle.) "The concern was that it has a little patina," says
Seresin. "Other people call it grain, but I love that patina." By
the end, however, Seresin agreed that a finer grain was needed. "Literally
within the space of a few days, Kodak phoned up and told us about
its new stock, Vision2 [500T] 5218," recalls Seresin. "I
was not a big fan of the previous Vision stocks, but 5218 was
absolutely brilliant. I loved its blacks." The new stock
also integrated well with the Vision 200T 5274 used by the model
unit (which shot with an Arri 435 Advanced). Stone tested both
stocks and jumbled them up during one screening session. "Seeing
them intercut, you couldn't really tell them apart. But when
you look at specific things - the dressing on the set, for instance
- I felt that the grain was finer still on the 200," which
he ultimately chose.
Because
5218 also worked well with bluescreen, it was used on all effects
work except for miniatures. This greatly facilitated the integration
of elements. "One of the issues we had was that we were
going to be mixing effects and non-effects elements on the same
sets because of the digital environments," Guyett explains. "Vision2
is a very fine-grained stock, and it seemed to perform well under
most conditions. We used it for just about everything. Straight
away, it gave us some degree of consistency."
Every
bit helped. The mind-boggling complexity of The Prisoner of
Azkaban becomes evident when dissecting a single sequence.
Though only two minutes long, the "Time-Turner" scene
is a tour de force that illustrates the technical teamwork and
intricate detail that characterized this production.
Initiating
the film's last act, the scene involves a magical device that
enables our heroes to travel back in time. The scene begins in
the school's hospital ward, where Hermoine shows Harry and Ron
her Time-Turner, a small metal disk she wears around her neck.
She spins it, and time reverses course by 24 hours. Around the
three friends, nurses and doctors rush backward in time while
daylight backtracks to moonlight and then to day. Next, the trio
runs out of the hospital ward and down a corridor, then exits
frame into a clocktower stairwell. The camera continues straight,
proceeding into the clock mechanism, where 20' gears eight layers
deep are grinding away. Weaving between the gears, the camera
exits through the clock face, then tilts down to reveal the clock-tower
exterior and courtyard 100' below. There, below some flying ravens,
we see the kids rush across the yard.
Creating
this sequence meant linking a Steadicam live-action camera to
a CG camera and then to a motion-control camera. "And it
all had to feel like one continuous move," adds Guyett.
The first part of the sequence involved a 360-degree Steadicam
shot on the hospital set in Leavesden Studios, where most of
the sets were located. Half the hospital ward was dressed; the
other half was bluescreen. The shot begins facing one direction,
with the set in the background. As the dialogue proceeds, the
camera circles the trio, moves in to reveal the Time-Turner and
then pulls back, facing the bluescreen. When time turns backward,
Harry and his friends are filmed at 24 fps in the foreground,
while in the background, four hours of hospital action is compressed
into 10 seconds of time-lapse footage run in reverse. "Once
we got the foreground, we were able to choreograph all of the
background action" says Guyett. Adds Burke, "We had
to work out a lot of mathematics to figure out how long it would
take."
"Basically,
it was done as an 8-fps effect," says Guyett, who worked
on this with second-unit director of photography Peter Hannan,
BSC. "We did some motion-control movement so we could control
the time it took, but essentially, we just did a whole bunch
of separate actions that we could break down and turn into 10
seconds on the screen."
Lighting
was the key to integrating foreground and background. During
the time reversal, lighting changes had to proceed in lockstep.
For the actors and hospital set, "we had lights outside
the big casement windows set for daylight, moonlight and sunlight,
all on dimmers and going through diffusion," says Seresin.
These were mostly 10Ks and 20Ks, plus a "moon light" -
a 20K HMI on a remote-controlled crane arm. "We also had
one electrician handholding a light and walking onto a piece
of wood which was on a roller on a pivot, so he could go higher.
Very 19th century!
"As
time starts going back," Seresin continues, "we did
the lighting changes for real. Guys on dimmer boards with split-second
timing go through moonlight, dusk, magic hour, late-afternoon
sunlight and midday sun." He adds with
a laugh, "It happens so quickly it'll probably only be the
cinematographers of the world who'll pick up on it."
This
progression guided the second unit's background lighting. "But
obviously, here the light would have to go backward," notes
Burke. "It got very complicated. In fact, it was probably
one of the most complicated shots any of us had been involved
in."
The
model unit also came into play. Because the large Gothic windows
reveal glimpses of the school's roofs and chimneys, these had
to undergo lighting changes, too. "I'm not sure if they
used it," says Stone, "but we did a complicated still
shoot of the view that involved cameras covering more than 200
degrees. We did three positions for the sun as it was gradually
setting, and three for the moon. Then we built up a stop-frame
animation so Tim and Roger had the choice of being able to run
time backward or forward."
The
sequence then continues with the kids running down the corridor
and exiting. "We tried having the kids run at different
speeds, but ultimately they went flat out because it was dramatically
correct," says Seresin, adding with a laugh, "The Steadicam
operator, Alf Tramontin, nearly gave himself a heart attack trying
to keep up with these 13-year-old kids!"
The
baton is then passed to the CG camera. When it enters the digital
world of the clock, it was important not only to mimic the speed
of the Steadicam but also match its lens. While most CGI software
can replicate the look of different lenses, more fine-tuning
was necessary. "Most lenses have a degree of distortion," explains
Guyett, "so we're having to model that distortion into the
elements we create and add to the original photography. For every
lens that's used, we do our own set of calibration and grid tests
to understand the particular character of that lens. So if we
create something on a 14mm, we can make sure it has the same
quality."
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