The
final part of the Time-Turner sequence combines three elements:
the clocktower exterior, the children running below and the surrounding
environment. When preparing to light the miniature, Stone was
in close touch with Burke, who was in Scotland, where the castle surroundings
were being shot. He told Stone the precise angle of late-afternoon
sunlight that would hit the castle bridge, and Stone lit his
model to match. He made his first pass on a 1/24-scale model
using stills from three camera positions, then went back and
shot the same view on the 1/10-scale courtyard, which replaces
the inner core of the 1/24-scale model. "I survey every
lighting setup we do," says Stone, "so we've got the
compass bearing on every lamp, the angle of tilt, the height
and so on. I can extrapolate those figures onto anything else
we shoot so we can match to ourselves pretty accurately."
This
lighting data was then passed to the second unit at Leavesden,
who filmed the running figures in the courtyard. "We needed
to be as high as possible, so those images were shot on the runway
from a Strada crane that was about 120 feet in the air," says
Burke.
All
of this work went into a sequence that will last for two minutes
on the screen. "Alfonso said, 'People will remember those
shots,'" says Guyett, "and I hope they do. They involve
CG environments, animated creatures, the model, Steadicam, sets
and bluescreen. It's incredible how much effort went into it,
and it really pays off."
On
a production as complex as The Prisoner of Azkaban, storyboards
are critical to keeping legions of workers on track. So were
the 35mm dailies for Seresin, who viewed them every morning to
sign off on second-unit and model work and to check his own. "On
a film of this scale, it's too dangerous to watch dailies on
video," he maintains. "If something had been okayed
on digital dailies and a problem arose down the line, the ramifications
could have been massive."
Another
essential tool was a comprehensive lighting log. "On this
film," says Seresin, "we had one person, sometimes
two, whose sole job was writing down every light and what it
was doing. There's a plan, probably 500 pages of the most incredible
drawings, of every setup, every light, every piece of diffusion,
where it was on a dimmer, when a lighting change was done on
a scene. It's almost a master class in exposure, lens and focus." The
log was also a blueprint for the widely scattered photography
units and CG animators.
As
valuable as these tools were, there was nothing like face-to-face
dialogue. From prep through post, Seresin and the effects supervisors
were closely involved in each other's work. "The Patronus
is a good example of time well spent with Michael during prep," says
Guyett. The Patronus is a protective force field that springs
from a wizard's wand and resembles a traveling 3-D balloon of
light - a relatively simple effect in the scheme of Harry Potter. "We
asked ourselves what that means practically," says Guyett. "What
does it do to the room, and how you work with that? The more
you can establish in-camera, the better the effect is going to
be."
When
the Patronus had to sweep across a lake during a climatic scene
shot at Leavesden, Seresin's lighting - a series of Mini-Brutes
on dimmers - set the pace for the 3-D Patronus and provided the
interactive element. "We had phenomenally powerful sources
in a scene that was otherwise set up to be very low-key, which
just burned things out," Seresin recalls. "We used
[the Mini-Brutes] at different levels so the team at ILM would
have different densities to work with. The burnout was probably
10 stops brighter than anything else."
Of
all the CG characters, the Dementors proved the most difficult
to conceptualize. Seresin filmed tests of various maquettes underwater,
allowing the designers to see how the creatures' tattered fabrics
might float in a supernatural way. "We tested with different
fabrics and different lights - frontlight, backlight, crosslight,
overcranking, undercranking, normal speed - to arrive at a movement
and a feeling for it," says the cinematographer. Cuaron
then looked at the rushes and picked out specific movements,
which were passed on to ILM as reference points along with fabric
samples, maquettes, drawings and, eventually, the lighting log. "Ultimately," says
Guyett, "we wanted to light our creatures as though they
were real and Michael Seresin was lighting them."
During
production, the CG characters had various stand-ins that provided
eyelines and facilitated shot composition. For the Dementor,
a model on a stick often did the trick. For the hippogriff, a
real horse or animatronic served the purpose. But when Harry
flew the hippogriff, a rough composite was made while shooting
bluescreen. The background elements had already been created
- the aerial footage in Scotland, and the hippogriff in
a computer. On the bluescreen stage, Radcliffe was strapped to
a motion-control rig that was programmed to replicate the hippogriff's
movements. "Using After Effects, we composited the video-tap
performance of Daniel riding the motion base from the bluescreen
onto the pre-rendered CG hippogriff and the backgrounds from Scotland," says Burke. "After
Effects had a predetermined CG camera move that worked in conjunction
with the motion-control move to seat Harry on the back of the
hippogriff correctly. This strategy allowed Alfonso to see almost
real-time composites of Daniel's performance on set."
This
departmental duet continued well into postproduction. At press
time, Seresin was wrapping up two months of CG viewing. (Altogether,
he devoted four months to postproduction). Every morning he spent
about five hours approving effects shots before handing them
over to colorist Peter Doyle (The Lord of the Rings) at
Warner's DI facility. "We're not changing animation, we're
just adding shadows or highlights," he says. "Then
I look at the filmout of a sequence or series of shots at Technicolor
in London. I rarely bother looking
at it on tape - to be dead blunt, what it looks like when it's
filmed out is what counts. It's also vital to look at the filmed-out
reels on large cinema screens, because that's where quality issues
are paramount."
Seresin's
lighting expertise helped troubleshoot problems on the CG renderings,
such as a particularly bothersome shot of Harry riding the hippogriff. "He's
sailing along, and as we tracked into his face it just seemed
phony," says the cinematographer. "None of us could
figure out why." After a few weeks, "we discovered
that we needed to enhance the CG light from the sky and flare
it out a bit, and, as the camera started to track, we needed
to throw [the hippogriff's] head slightly out of focus." After
a final touch of CG atmospheric haze was added, Seresin says,
the shot "was finally integrated into the rest of the sequence." Adds
Guyett, "When CG lighting doesn't quite match the world,
you have to start exploring why. We sat down with Michael and
Alfonso and discussed the strength of the key light, the strength
of the fill, the amount of backlight and all of those kinds of
considerations. Then we worked with the companies doing the lighting
and compositing to bring those elements into line."
"Michael
is an extremely knowledgeable cameraman and a smart guy as well," says
Burke. "He plays down his technical side, but he and Alfonso
picked up very quickly on how to go about this kind of work."
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