New Products

Mo-Sys Launches VP Pro 4.27

The update offers new features that support Epic Games’ Unreal Engine 4.27, including an improved compositor, NearTime rendering and an online lens-distortion library.

ASC Staff

The update offers new features that support Epic Games' Unreal Engine 4.27, including an improved compositor, NearTime rendering and an online lens-distortion library.

Mo-Sys Engineering Ltd. has launched Mo-Sys VP Pro 4.27 with new features that support Epic Games’ Unreal Engine 4.27. VP Pro runs inside Unreal Engine Editor.

During the preview period of Unreal Engine 4.27, Mo-Sys used the new update to complete a full multi-camera shoot with Amazon Studios and to conduct a multi-camera technical rehearsal for a Netflix production.

The VP Pro 4.27 upgrade brings four new features: an improved compositor, NearTime rendering, an online lens-distortion library and remote-control capability.

Mo-Sys has overhauled its internal compositing system to change the way compositing is handled across all modes. The VP Pro update provides improved support for high-end graphics features (such as refraction) and delivers a 15-percent performance improvement.

Other features include support for reflection and refraction of video in CG objects, improved support for advanced ray-tracing features, support for fur and groom, and advanced controls for CG shadows falling onto video. 

VP Pro 4.27 also widens the Beta program for the NearTime rendering workflow to give access to more users. NearTime is an automated, cloud-based re-render that dramatically increases and homogenizes the visual quality and allows for higher resolutions (UHD, 4K, 8K) without the performance restrictions of real time. The moment the shot is complete, a high-resolution, optimized, cloud-based NearTime render begins.

The new online lens-distortion library gives users access to a wide selection of calibration tools and allows them to tweak lenses on set in a cost-effective way.

The new VP Remote iPad interface is fully customizable and supports control of multiple engines and camera chains from a single control panel. The Beta version was tested at the technical rehearsal with Netflix.

“Virtual production is seeing a real surge, but it does bring challenges,” says Michael Geissler, CEO, Mo-Sys Engineering. “Typically directors and cinematographers must make continuous calculations to make the real and virtual elements match in post, and this is often a costly, repetitive process. Mo-Sys provides a platform for graphics rendering as well as camera and lens tracking to create higher quality virtual productions. With VP Pro 4.27, we’ve made it even easier to produce seamless, high-end productions.”

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