Pixotope Unveils Live Controller
The solution introduces reusable, no-code templates and rundown-based, virtual-production workflows to broadcast control rooms in a single-user software package.
Pixotope has unveiled its Live Controller for broadcast virtual-production workflows.
Underpinned by Unreal Engine, the Pixotope Live Controller introduces reusable, no-code templates and rundown-based, virtual-production workflows to all broadcast control rooms in a single-user software package.
Live Controller operators can use mix-and-match templates to build one-click rundowns across the entire graphics workflow. This means a single operator can control virtual studio, AR and XR graphics side by side with CG. Broadcasters can use templates to build playlists for individual shows, segments, and even the entire channel’s graphic workflow out of any Unreal asset in a drag-and-drop motion in a centralized, web-based dashboard.
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